BALL UP.
The city is your arena. Check in at real courts, battle street coaches, and catch them as collectible cards.
Pokémon GO made you walk. Ball Up makes you hoop.
Every court in your city is a stage. Walk up and a street coach might call you out. Beat them one-on-one, sink the catch shot, and they join your deck. Your player card carries the record. No feeds. No doomscroll. The only way to progress is to play.
The Loop
Four moves. One habit. The whole game fits in the walk to your local court.
Open the map. Real courts near you glow live. Walk up — the game begins where the asphalt starts.
Map / Check-inA street legend calls you out. Turn-based 1v1, first to 11. Shoot, drive, clamp, or go for the ultimate.
1v1 / First to 11Win the run, earn the shot. Flick it clean — every make raises your odds. Catching is a chance, never a gift.
Flick shot / OddsThe coach joins your collection. Common, rare, legendary. Miss the catch? They'll be back on the blacktop.
Collect / RepeatCatch the city's legends
The Roadmap
The Loop
Map. Battle. Catch. Collect. The core game, live at launch — with a starting roster of street coaches to find and a player card that carries your record.
The Social Layer
Crews, messages, host-a-run at any court, post-game stat charts, and a skill tree. Bring your five — courts start filling themselves.
The Economy
Card trading, ante-up runs, seasonal legendary drops, court-takeover events, and real coach partnership cards. The city becomes a league.
Your card,
in the wild
Real player cards from the Ball Up beta. Pick your finish, tilt it in your hand, carry your record everywhere.
The blacktop
is calling.
Join the waitlist and get your License to Ball before the first wave drops.